﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Core.Battle
{
    public class Element
    {
        public enum Kind
        {
            // Index starts from -1 so that can be used as array index.
            Void = -1,
            Water,
            Grass,
            Air,
        }

        public const uint WATER_BIT = 0b000001;
        public const uint GRASS_BIT = 0b000100;
        public const uint AIR_BIT = 0b010000;

        public static readonly uint[] ELEMENT_BITS = new uint[3] { WATER_BIT, GRASS_BIT, AIR_BIT };
    }
}
